![]() ![]() Once one of the Gateway Chambers and the Gateway Engine have been activated, an additional node appears when interacting with the Odd Stone. The activation will also allow the player to use the Gateway Fast Travel Network by interacting with the Odd Stone. When activated the structure will glow, and in the large triangular spaces, the planet's Geometric Triptych symbol will appear. However if power is restored within the "descending" state, the pyramids will start rising once again from where it left off. When the power supply is no longer connected to the three ports, the pyramids will slowly start descending, starting from the outer circle to the inner circle, finally going back into it's original form. If the power provided is less than what is required, it will be lost and does not contribute to activating the Gateway. Power can be supplied to any of these, with more power needed for higher difficulty planets, to reveal an Odd Stone which, when interacted with, allows the player to teleport between activated Gateways on the planet.Įach Gateway Chamber takes exactly 30 seconds to activate, but the timer only begins counting down once enough power is provided. On the central platform are three raised inverted pyramids, each of which has a single cable port. When the chamber is inactive, a swirling beam of light shoots into the sky. They appear as large, scaffold-like structures with smooth, glassy surfaces through which can be seen a starry background that appears to be deeper than the inside of the structure would suggest. Gateway Chambers are structures that can be found on the surface of every planet. They may be scanned to obtain Bytes, either directly or in a Research Chamber, or placed in a Shredder to obtain Scrap.Spoiler Warning: Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Galastropod Shells can be found on every planet, with each planet having a unique shell type. After this process has been repeated enough times, A heart will appear over the slug, then the player can place the terrarium near the slug and activate it causing it to enter the terrarium. Players must then approach the snail and activate a dance emote to please the snail before it digs into the ground and relocates. Placing a Small Trumpet Horn or Small Squeaker Horn on the terrarium will activate the bait, causing music to play from the horn and the galastropod to appear nearby. Once the terrarium has been completed, collecting a snail requires turning the terrarium into a musical bait. Players will then be tasked with filling the terrarium with a soil canister, a seed, and a resource, in order to make a proper environment for the snail. Afterward, players will be rewarded with a terrarium used to house the snail. Placing this hologram on the ground and activating it will spawn in the lab through a rift.Īcquiring a snail will require scanning 5 discarded shells on the same planet as the snail. Completing the mission will reward players with a Strange Object that, when picked up, displays a hologram of the Xenobiology Lab. Mutant Noxious Spewflower and Mutant Elegant Spewflower Seedsĭuring a playthrough, players will gain access to a mission that requires mining 3 Sphalerite. While carried in the backpack, increases jump height, sprint speed, and reduces movement penalty for carrying heavy items While attached to the Terrain Tool, improves its width, boost, and drilling ability ![]() Produces a significant amount of power (6 U/s) Mutant Noxious Cataplant and Mutant Volatile Cataplant Seeds While carried in the backpack, prevents all forms of damage aside from suffocation Mutant Spiny Attactus and Mutant Volatile Attactus Seeds Passively produces oxygen that fills tanks and tether networks While on the current planet, tracks the nearest valuable curiosities on the compass ![]()
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