Weapon Attack Threshold: Sets the minimum distance required by the mouse before you swing your weapon, if click-to-attack is disabled.Movement Acceleration: Determines how quickly you start and stop while walking/running.Weapon Sensitivity: Determines how much you need to move the mouse to swing your weapon, if click-to-attack is disabled.Mouse Sensitivity: Determines how much the mouse reacts when you move it.Camera Recoil Strength: Determines how much the camera moves when receiving damage. Those who prefer uniform textures per climate can choose the climate-based setting. Classic did not use climate-based textures, but randomly rolled ones. The various options are classic rendering, climate-based choosing, or randomly chosen. Dungeon Textures: Determines the dungeon wall, floor, and ceiling textures.If disabled, they will start outside Privateer's Hold. Start in Dungeon: If enabled, new characters will begin the game in Privateer's Hold.SDF Font Rendering: Changes the in-game font.Click to Attack: Changes attack system to require a right-click instead of a dragging movement while holding the right mouse button.If this is disabled, those quests will not be offered. This also allows certain quests to run, which are marked with an X in the fourth column of their quest list. Player Nudity: Removes the permanent underwear on the character display.Left Hand Weapons: Makes your character swing weapons with the left hand.Mouse Smoothing: Slightly changes the mouse's movement so it slides more.Invert Mouse: Moving the mouse down will make your character look up.Swap Health and Fatigue: Changes health to red and fatigue to green.Many web articles and videos can help you determine whether VSync is good for your game performance. Vertical Sync: Links frames per second to monitor refresh rate.You can still return to this menu if you disabled this option by editing an. Unless you never want to change resolution, mods, visuals, or interface settings, leave this on. Always Show This Window: Brings up the configuration menu when Daggerfall Unity begins.
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